using Godot;
using System;

[Tool]
public class TowerIndicator : Node2D
{

    [Export(PropertyHint.None, "Indicator Radius")]
    public float Radius = 64;

    [Export(PropertyHint.None, "Indicator Color")]
    public Color IndicatorColor = Colors.Coral;

    // Called when the node enters the scene tree for the first time.
    public override void _Ready()
    {
        Update();
    }

    // _Process

    public override void _Draw()
    {
        DrawCircle(Vector2.Zero, Radius, IndicatorColor);
    }
}
